🔗 Share this article Tetris Wouldn't Win at The Game Awards — A New Category Might Solve This Whenever a prominent honors show nears, one notices an outcry for introducing additional classifications to recognize overlooked contributions and delight the hearts of followers with niche passions. My colleague previously argued advocating for terror-themed awards. That would rule. The same goes for board games, which is a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward since similar to dedicated enthusiasts, I have a cast-iron argument supporting my request stands as crucial and significant. The demand is this: We need a classification for brain-teasing titles. Categorizing Game Types Categorizing art by genre isn't exact; it’s very subjective, and it will always start arguments concluding with vague boundaries. This explains why movie academies don’t do it. But it is an essential concession for the industry of gaming, that demonstrate such variety it's challenging to consider them as a single art form. For comprehensive acknowledgment of achievement in video games to gain proper attention, while allowing diverse titles to compete fairly, genre categories are essential. Current Gaming Award Categories Prominent interactive entertainment events offer these award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories effectively encompass a lot of ground, making space possible for most games within them. Different situation exists for logic-based experiences. There’s simply nowhere for their placement. Examine these examples from recent excellent titles, all very different: the architectural riddles of one title, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles from additional release. What category would fit them among existing types? Nowhere, that’s where. Acknowledgment Issues Many instances occur of brilliant puzzle games launched regularly that have no home in entertainment awards, unless they happen to qualify for categories like Mobile Game, Virtual reality experiences, and the highly challenging Indie races. An iconic brain-teaser wasn’t nominated for anything in 2014 Another creative title received no nominations that year Popular arranging title was overlooked in 2021 Limited numbers of brain-teasers barely qualified for niche award types Importance of Logic Titles Frequently they represent compact experiences, however the design in brain-teasers holds tremendous importance. Well-known matching games stand as most popular titles worldwide and have been for over a decade. The iconic tile-matching title challenges famous sandbox experiences competing to become best-selling game of all time; it’s also in the running for best game of all time. Logic titles represent cornerstones to the art of video games, and engaging across multiple categories. Proposal and Rationale Brain-teasers wouldn't encounter this problem. You could fill five nominees interesting, varied, worthy titles every year with ease — perhaps, with difficulty, because you’d have to leave numerous deserving experiences. To emphasize again, these are games without proper classification at major gaming awards. Logic title developers are working at the demanding boundary of video game design, creating some of essential manifestations within interactive entertainment. Just like cinema stunt performers, they deserve recognition. We shouldn't delay 35 years.